Foul Play in Funland, Scooby Doo Fate Accelerated

This is a game I ran for my kids… just some fun in quarantine!

The gang notice that the carnival Funland appears to be operating by itself, so they go to investigate. They soon discover a crazy robot running loose, but when they notify the caretaker, he and his sister rebuff them, convincing the kids to solve the mystery themselves.

Setting the Scene

Fred, Daphne, Velma, Shaggy and Scooby are driving down the the highway along the beach when the nearby amusement park mysteriously starts running, lights, rides and all. Velma states that the carnival was not supposed to open for weeks. The gang checks it out.

Surprisingly, the gang is able to order food and play games, but there is nobody around. Everything is running with no operators or cashiers. Scooby and Shaggy then catch sight of a fleeting figure dash across the aisle and into the Hall of Mirrors. After it!

The Finally

Setting up a Jeep rigged with a huge electromagnet, the gang, with Jenkins, sets out to find Charlie. The magnet begins to work, but all of a sudden, the magnet stops working and then the robot short-circuits; it is evident now that the cable has been cut. Scooby discovers a person lurking by a fence, and Ms. Jenkins steps out with wire cutters. She confesses that she was the one who caused Charlie to go out of control. She did not think that robots should operate in a place where children come to have fun.

Location Funland Amusement Park

Supposedly closed theme park

Aspects

  1. Hall of Mirrors
  2. Ferris wheel
  3. Tunnel of Love (Tunnel of love boats)
  4. Funland Express (Roller coaster)
  5. Big Tent
  6. Electric karts (Bumper cars)
  7. Wax Museum
  8. Caretaker’s house and workshop

Objects Around the Park

  1. Hot dogs
  2. Jeep rigged with a huge electromagnet
  3. Cotton candy
  4. Steak (mentioned)
  5. Hot dog buns
  6. Mustard
  7. Scooby Snack (mentioned)
  8. Ball Fred tosses
  9. Bottles
  10. Kewpie doll
  11. Fred’s two bits
  12. Cash register
  13. Mirrors
  14. Garbage cans
  15. Plate Shaggy holds to get hot dogs
  16. Balls Charlie juggles with
  17. Dolls
  18. Mallet
  19. Velma’s glasses
  20. Basket
  21. Wooden barrel
  22. Robot detector
  23. Big electromagnet
  24. Sarah Jenkins’s wire cutters

NPCs

Mr. Jenkins

Mr. Jenkins | Scoobypedia | Fandom

HC: Park caretaker who created Charlie the robot

Aspect: Always Dismissive of Mystery Gang

Special Equipment: Jeep

Ms. Jenkins

HC: Jaded wife and inexperienced robot tinkerer

Special Equipment: Electromagnet

Charlie the Funland Crazy Robot

+0 Careful

+1 Clever

+2 Flashy

+3 Forceful

+2 Quick

+0 Sneaky

Aspects

  1. Charlie the out of control robot

  2. Chases anyone it sees

  3. Secretly reprogrammed by Ms Jenkins

Stunt

When Charlie is being followed, add +2 rolls where Charlie tries to lose followers

Stress [ ] [ ]

Our Heroes, Mystery Incorporated

Scooby

Shaggy

Velma

Daphne

Fred

Mystery Machine

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