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Vibe Coding

Killing Wave Vibe Coded First Person Shooter

Leave a Comment / Coding, Creative, Gaming / AJB / February 25, 2026 / Browser Games, Build In Public, Creative Coding, FPS, Game Development, Gaming, Indie Dev, OpenGL, software engineering, Startup Life, Vibe Coding, WebGL

I decided to run a small OpenGL game dev experiment and push it into the browser. The result is Killing Wave, a lightweight FPS that you can play in browser.

Killing Wave Vibe Coded First Person Shooter Read More »

FW Framework: Building a High-Performance PHP Engine for Vibe Coding

Leave a Comment / Coding / AJB / February 3, 2026 / Active Record ORM, AI-Driven Development, Atomic Database Operations, Connection Pooling, CQRS, CSRF Protection, FrankenPHP, High-Performance PHP, LLM-Friendly Code, Mass Assignment Protection, Non-blocking IO, Option Types, PHP 8.4, PHP Fibers, Result Monads, Senior Engineering, Software Architecture, Static Analysis, Vibe Coding, VP of Engineering, Worker Mode, Zero-Dependency Framework

A zero-dependency, fiber-aware PHP 8.4 framework built by a VP of Engineering for AI-driven development and 13k+ RPS performance

FW Framework: Building a High-Performance PHP Engine for Vibe Coding Read More »

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  • Killing Wave Vibe Coded First Person Shooter
    I decided to run a small OpenGL game dev experiment and push it into the browser. The result is Killing Wave, a lightweight FPS that you can play in browser.
  • FW Framework: Building a High-Performance PHP Engine for Vibe Coding
    A zero-dependency, fiber-aware PHP 8.4 framework built by a VP of Engineering for AI-driven development and 13k+ RPS performance
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