Star Wars Fate Accelerated Ideas

Star Wars Fate Accelerated Ideas

Gaming
If you have any thoughts or ideas, don't forget to post a comment in the reply area at the bottom. Approaches Choose your approaches. Approaches are descriptions of how you accomplish tasks. Everyone has the same six approaches: Dexterity - Blaster, Brawling, Running, Dodge, Etc. Knowledge - Alien Races, Planetary Systems, History, Etc. Mechanical - Piloting, Navigation, Sensors, Etc. Perception - Con, Bargain, Command, Persuade, Etc. Strength - Fighting, Climbing, Stamina, Etc. Technical - Programming, Droid Repair, Etc. Each approach is rated with a bonus. Choose one at Good (+3), two at Fair (+2), two at Average (+1), and one at Mediocre (+0). Force Points (aka Fate Points) - use to activate aspects +2 to a roll or reroll dice. Each player begins each session with 3 Force Points. Aspect…
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FAE Han Solo

FAE Han Solo

Gaming
I am gearing up to run my kids through a Fate Accelerated game of Star Wars. For the first character that I am creating, I give you Han Solo! Han Solo High Concept: Smuggler with questionable clients Trouble: Hunted by a 50,000 crt bounty by Jabba the Hutt Other Aspects: Captain of the Millenium Falcon. I'm in it for the money You like me because I'm a scoundrel. Approaches:  Careful: Average (+1) Clever: Average (+1) Flashy: Good (+3) Forceful: Mediocre (+0) Quick: Fair (+2) Sneaky: Fair (+2) Stunts: Shoot First: gain a +2 to your Shoot skill if you are being provoked
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