Star Wars Fate Accelerated Ideas

Source: AJB Blog — https://blog.ajb.bz/star-wars-fate-accelerated-ideas
Author: Alan Bollinger
Published: Feb 19, 2025
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Approaches

Choose your approaches.

Approaches are descriptions of how you accomplish tasks. Everyone has the same six approaches:

Dexterity - Blaster, Brawling, Running, Dodge, Etc.
Knowledge - Alien Races, Planetary Systems, History, Etc.
Mechanical - Piloting, Navigation, Sensors, Etc.
Perception - Con, Bargain, Command, Persuade, Etc.
Strength - Fighting, Climbing, Stamina, Etc.
Technical - Programming, Droid Repair, Etc.

Each approach is rated with a bonus. Choose one at Good (+3), two at Fair (+2), two at Average (+1), and one at Mediocre (+0).

Force Points

(aka Fate Points) - use to activate aspects +2 to a roll or reroll dice. Each player begins each session with 3 Force Points.

Aspect Types:

Aspect, High Concept: Race + Job + Special Ability

High Concept Examples:

Aspect, Trouble: Huts? Bounty Hunters? Wanted?

Examples:

Aspect, Other (choose 3): Special Equipment (armor, weapons, star ships, space ships or speeders), Ties to other characters, Titles or Ranks, Reputations, Obligations or Important past details.

Stunts and the Force:

Players begin with 1 Stunt or Force power. A stunt is a special trait that changes the way an approach works for your character. Generally, stunts give you a bonus (almost always +2) to a certain approach when used with a particular action under specific circumstances.

Force Powers

List includes: lightsaber combat, telekinesis, influence, sixth sense, force jump, remote viewing, or telepathy

Ex: Because I am trained in force jump, I get a +2 when attempting a Strength check involving jumping.

Ex: Because I am trained in force influence, I get a +2 when attempting a Perception check where I am trying to Con or Persuade someone.

Other Stunts: 

Ex: Because I always shoot first, once per session I automatically go first in combat.

Force Power Stunts List

Control (Mastery Over One’s Own Body and the Force)


Sense (Perceiving the Force and the World Around You)


Alter (Manipulating the Physical World Through the Force)


Additional Universal Force Powers

Non-Force Stunt List

Here’s a list of Non-Force User Stunts for Fate Accelerated that fit within the Star Wars theme while keeping them balanced against Force-sensitive characters.

Smugglers, Bounty Hunters, and Rogues

Soldiers, Commanders, and Mercenaries

Mechanics, Pilots, and Engineers

Spies, Assassins, and Infiltrators

Droids and Specialists

Gear

Gear is generic items that allows you to use a temporary advantage. Things like blasters, rope, comlinks, medkits, computer, etc. They are disposable and often have limitations when poor results are rolled.

Stormtrooper Armor: +2DF to Defend Physical, +1DF to Defend Energy, -1DF to DEX related rolls

Mandalorian Battle Armor: +2DF to Defend Physical, +1DF to Defend Energy

Combat

Step 1. Roll Initiative

Each participant rolls dF + their Perception skill adjustment.

Highest result goes first.

Step 2. Roll to Attack

Once the attacker has chosen a target player, that player (or GM NPC) can choose to take a responsive action. This can be dodging or parrying. The defender rolls dF and add Dexterity. Once a dodge has been rolled that is the target defense number for the rest of the combat round. If they  player does not choose to actively defend, then use the players passive defense: Dexterity

Step 3. Damage

Damage is rolled via weapon type. Roll Dexterity if shooting or Strength if melee and add the weapon bonus. The defender with then roll their Strength plus any armor bonuses. The difference is the damage.

Weapon Damage Examples:

+1dF Holdout Blaster

+2 Heavy Blaster

+1dF Blade

+2 Vibro Blade

+2dF Lightsaber

Step 4. Soaking Damage and Consequences

Once the damage is determined, the defender soaks damage from the attack with either a Stress Box or with a Consequence.

Multiple Actions

Multiple actions result in penalties. For each action beyond the first the player takes a -1 penalty. If the player dodges, then attacks, the attack would be at a penalty -1.

In the event that a player wants to play the round with multiple attacks, these additional actions must be declared before any actions are taken in the round. The exception being dodging which can be declared after an attack.

Stress and Consequences Unchanged From base FAE

Sample Characters

Luke Skywalker

Han Solo

Princess Leia Organa

Darth Vader